Harbor

A district for naval activity in your city. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. Cannot be built on Reef.

Effects

  • +1 Great Admiral point per turn.
  • +1 Trade Route capacity if this city does not already have a Commercial Hub.
  • +1 Gold from every 2 adjacent District tiles.
  • +1 Gold from each adjacent coastal resource tile.
  • +1 Gold from each adjacent Government Plaza tile.
  • +2 Gold from each adjacent City Center tile.
  • +1 Food per Specialist.
  • +2 Gold per Specialist.